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» Optimal Texture Map Reconstruction from Multiple Views
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VMV
2007
178views Visualization» more  VMV 2007»
13 years 8 months ago
Filtered Blending: A new, minimal Reconstruction Filter for Ghosting-Free Projective Texturing with Multiple Images
Whenever approximate 3D geometry is projectively texture-mapped from different directions simultaneously, annoyingly visible aliasing artifacts are the result. To prevent such gho...
Martin Eisemann, Marcus A. Magnor
ICIP
2000
IEEE
14 years 9 months ago
Scene Reconstruction from Multiple Cameras
This paper reviews a number of recently developed stereo matching algorithms and representations. It focuses on techniques that are especially well suited for stereoscopic and 3-D...
Richard Szeliski
ECCV
2008
Springer
14 years 9 months ago
Using Multiple Hypotheses to Improve Depth-Maps for Multi-View Stereo
We propose an algorithm to improve the quality of depth-maps used for Multi-View Stereo (MVS). Many existing MVS techniques make use of a two stage approach which estimates depth-m...
Carlos Hernández, George Vogiatzis, Neill D...
3DIM
2005
IEEE
14 years 1 months ago
Realistic Human Head Modeling with Multi-View Hairstyle Reconstruction
We present a method for constructing photorealistic 3D head models from color images and a geometric head model of a specific person. With a simple experimental setup, we employ a...
Xiaolan Li, Hongbin Zha
SCIA
2007
Springer
119views Image Analysis» more  SCIA 2007»
14 years 1 months ago
Watertight Multi-view Reconstruction Based on Volumetric Graph-Cuts
This paper proposes a fast 3D reconstruction approach for efficiently generating watertight 3D models from multiple short baseline views. Our method is based on the combination of...
Mario Sormann, Christopher Zach, Joachim Bauer, Ko...