To provide Quality of Service (QoS) guarantees in open and unpredictable environments, the utilization control problem is defined to keep the processor utilization at the schedula...
Creating a 3-D game engine is not a trivial task as gamers often demand for high quality output with top notch performance in games. In this paper, we show you how various real-ti...
Abstract--In this paper, we present an efficient graph-based evolutionary optimization technique called evolutionary graph generation (EGG) and the proposed approach is applied to ...
Abstract— This paper considers jointly optimal design of crosslayer congestion control, routing and scheduling for ad hoc wireless networks. We first formulate the rate constrai...
Lijun Chen, Steven H. Low, Mung Chiang, John C. Do...
Abstract. Limited bandwidth to off-chip main memory is a performance bottleneck in chip multiprocessors for streaming computations, such as Cell/B.E., and this will become even mor...