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VR
2002
IEEE
117views Virtual Reality» more  VR 2002»
14 years 9 days ago
DLoVe: Using Constraints to Allow Parallel Processing in Multi-User Virtual Reality
In this paper, we introduce DLoVe, a new paradigm for designing and implementing distributed and nondistributed virtual reality applications, using one-way constraints. DLoVe allo...
Leonidas Deligiannidis, Robert J. K. Jacob
IPPS
2009
IEEE
14 years 2 months ago
Scalable RDMA performance in PGAS languages
Partitioned Global Address Space (PGAS) languages provide a unique programming model that can span shared-memory multiprocessor (SMP) architectures, distributed memory machines, o...
Montse Farreras, George Almási, Calin Casca...
CASES
2006
ACM
14 years 1 months ago
High-level languages for small devices: a case study
In this paper we study, through a concrete case, the feasibility of using a high-level, general-purpose logic language in the design and implementation of applications targeting w...
Manuel Carro, José F. Morales, Henk L. Mull...
ASPLOS
2010
ACM
14 years 2 months ago
CoreDet: a compiler and runtime system for deterministic multithreaded execution
The behavior of a multithreaded program does not depend only on its inputs. Scheduling, memory reordering, timing, and low-level hardware effects all introduce nondeterminism in t...
Tom Bergan, Owen Anderson, Joseph Devietti, Luis C...
HPDC
1998
IEEE
13 years 11 months ago
Matchmaking: Distributed Resource Management for High Throughput Computing
Conventional resource management systems use a system model to describe resources and a centralized scheduler to control their allocation. We argue that this paradigm does not ada...
Rajesh Raman, Miron Livny, Marvin H. Solomon