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VR
2002
IEEE
117views Virtual Reality» more  VR 2002»
15 years 8 months ago
DLoVe: Using Constraints to Allow Parallel Processing in Multi-User Virtual Reality
In this paper, we introduce DLoVe, a new paradigm for designing and implementing distributed and nondistributed virtual reality applications, using one-way constraints. DLoVe allo...
Leonidas Deligiannidis, Robert J. K. Jacob
IPPS
2009
IEEE
15 years 10 months ago
Scalable RDMA performance in PGAS languages
Partitioned Global Address Space (PGAS) languages provide a unique programming model that can span shared-memory multiprocessor (SMP) architectures, distributed memory machines, o...
Montse Farreras, George Almási, Calin Casca...
119
Voted
CASES
2006
ACM
15 years 9 months ago
High-level languages for small devices: a case study
In this paper we study, through a concrete case, the feasibility of using a high-level, general-purpose logic language in the design and implementation of applications targeting w...
Manuel Carro, José F. Morales, Henk L. Mull...
122
Voted
ASPLOS
2010
ACM
15 years 10 months ago
CoreDet: a compiler and runtime system for deterministic multithreaded execution
The behavior of a multithreaded program does not depend only on its inputs. Scheduling, memory reordering, timing, and low-level hardware effects all introduce nondeterminism in t...
Tom Bergan, Owen Anderson, Joseph Devietti, Luis C...
200
Voted
HPDC
1998
IEEE
15 years 7 months ago
Matchmaking: Distributed Resource Management for High Throughput Computing
Conventional resource management systems use a system model to describe resources and a centralized scheduler to control their allocation. We argue that this paradigm does not ada...
Rajesh Raman, Miron Livny, Marvin H. Solomon