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DCC
2007
IEEE
14 years 6 months ago
Algorithms and Hardware Structures for Unobtrusive Real-Time Compression of Instruction and Data Address Traces
Instruction and data address traces are widely used by computer designers for quantitative evaluations of new architectures and workload characterization, as well as by software de...
Milena Milenkovic, Aleksandar Milenkovic, Martin B...
DATE
2010
IEEE
184views Hardware» more  DATE 2010»
13 years 11 months ago
Parallel subdivision surface rendering and animation on the Cell BE processor
—Subdivision Surfaces provide a compact way to describe a smooth surface using a mesh model. They are widely used in 3D animation and nearly all modern modeling programs support ...
R. Grottesi, S. Morigi, Martino Ruggiero, Luca Ben...
C5
2003
IEEE
14 years 53 min ago
Croquet - A Collaboration System Architecture
1 Croquet [18] is a computer software architecture built from the ground up with a focus on deep collaboration between teams of users. It is a totally open, totally free, highly p...
David A. Smith, Alan C. Kay, Andreas Raab, David P...
SI3D
2012
ACM
12 years 2 months ago
Dynamic eye convergence for head-mounted displays improves user performance in virtual environments
In Virtual Environments (VE), users are often facing tasks that involve direct manipulation of virtual objects at close distances, such as touching, grabbing, placement. In immers...
Andrei Sherstyuk, Arindam Dey, Christian Sandor, A...
EGH
2010
Springer
13 years 4 months ago
AnySL: efficient and portable shading for ray tracing
While a number of different shading languages have been developed, their efficient integration into an existing renderer is notoriously difficult, often boiling down to implementi...
Ralf Karrenberg, Dmitri Rubinstein, Philipp Slusal...