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ISDA
2009
IEEE
14 years 1 months ago
GPU-Based Road Sign Detection Using Particle Swarm Optimization
—Road Sign Detection is a major goal of Advanced Driving Assistance Systems (ADAS). Since the dawn of this discipline, much work based on different techniques has been published ...
Luca Mussi, Stefano Cagnoni, Fabio Daolio
EGH
2004
Springer
14 years 1 days ago
A programmable vertex shader with fixed-point SIMD datapath for low power wireless applications
The real time 3D graphics becomes one of the attractive applications for 3G wireless terminals although their battery lifetime and memory bandwidth limit the system resources for ...
Ju-Ho Sohn, Ramchan Woo, Hoi-Jun Yoo
LCTRTS
2001
Springer
13 years 11 months ago
ILP-based Instruction Scheduling for IA-64
The IA-64 architecture has been designed as a synthesis of VLIW and superscalar design principles. It incorporates typical functionality known from embedded processors as multiply...
Daniel Kästner, Sebastian Winkel
SIGGRAPH
1997
ACM
13 years 10 months ago
Interactive simulation of fire in virtual building environments
This paper describes the integration of the Berkeley Architectural Walkthrough Program with the National Institute of Standards and Technology’s CFAST fire simulator. The integ...
Richard W. Bukowski, Carlo H. Séquin
IJVR
2006
166views more  IJVR 2006»
13 years 6 months ago
Multi-screen Tiled Displayed, Parallel Rendering System for a Large Terrain Dataset
Real time terrain rendering plays a very important role in many fields, such of GIS, virtual reality, and military simulations. With the rapid development of PC-level hardware, rec...
Ping Yin, Xiaohong Jiang, Jiaoying Shi, Ran Zhou