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PCM
2005
Springer
142views Multimedia» more  PCM 2005»
14 years 1 months ago
Texture Coordinate Compression for 3-D Mesh Models Using Texture Image Rearrangement
Previous works related to texture coordinate coding of the three-dimensional(3-D) mesh models employed the same predictor as the geometry coder. However, discontinuities in the tex...
Sung-Yeol Kim, Young-Suk Yoon, Seung Man Kim, Kwan...
ICIP
2002
IEEE
14 years 9 months ago
Multiresolution 3D mesh compression
In this paper, we propose an efficient low complexity compression scheme for densely sampled irregular 3D meshes. This scheme is based on 3D multiresolution analysis (3D Discrete ...
Frédéric Payan, Marc Antonini
VMV
2003
151views Visualization» more  VMV 2003»
13 years 9 months ago
Optimized Spatial Hashing for Collision Detection of Deformable Objects
We propose a new approach to collision and self– collision detection of dynamically deforming objects that consist of tetrahedrons. Tetrahedral meshes are commonly used to repre...
Matthias Teschner, Bruno Heidelberger, Matthias M&...
VISUALIZATION
1998
IEEE
13 years 12 months ago
Smooth view-dependent level-of-detail control and its application to terrain rendering
The key to real-time rendering of large-scale surfaces is to locally adapt surface geometric complexity to changing view parameters. Several schemes have been developed to address...
Hugues Hoppe
ISCAS
2003
IEEE
108views Hardware» more  ISCAS 2003»
14 years 27 days ago
View-dependent transmission of 3-D normal meshes
—A unified approach to rate-distortion (R-D) optimized compression and view-dependent transmission of three-dimensional (3-D) normal meshes is investigated in this work. A norma...
Jae-Young Sim, Chang-Su Kim, C. C. Jay Kuo, Sang U...