We present a compiler optimization approach that uses the simulated evolution (SE) paradigm to enhance the finish time of heuristically scheduled computations with communication t...
In this paper, an internal design model called FunState (functions driven by state machines) is presented that enables the representation of different types of system components a...
This paper explores hierarchical instruction scheduling for a tiled processor. Our results show that at the top level of the hierarchy, a simple profile-driven algorithm effective...
Martha Mercaldi, Steven Swanson, Andrew Petersen, ...
High performance computing with low cost machines becomes a reality with GPU. Unfortunately, high performances are achieved when the programmer exploits the architectural specific...
Message passing is a very popular style of parallel programming, used in a wide variety of applications and supported by many APIs, such as BSD sockets, MPI and PVM. Its importance...