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SIGCSE
2002
ACM
126views Education» more  SIGCSE 2002»
13 years 7 months ago
Design patterns for games
Designing a two-person game involves identifying the game model to compute the best moves, the user interface (the "view") to play the game, and the controller to coordi...
Dung Zung Nguyen, Stephen B. Wong
AAAI
2004
13 years 9 months ago
Towards Autonomic Computing: Adaptive Job Routing and Scheduling
Computer systems are rapidly becoming so complex that maintaining them with human support staffs will be prohibitively expensive and inefficient. In response, visionaries have beg...
Shimon Whiteson, Peter Stone
AIEDU
2007
103views more  AIEDU 2007»
13 years 8 months ago
Student Models that Invite the Learner In: The SMILI: () Open Learner Modelling Framework
In recent years, the learner models of some adaptive learning environments have been opened to the learners they represent. However, as yet there is no standard way of describing a...
Susan Bull, Judy Kay
JIKM
2007
103views more  JIKM 2007»
13 years 8 months ago
Education for sustainability: Creating Skills in Human Capital Analysis
This paper presents the role of an innovative university masters’ degree program as a basis for skills development in human capital analysis for finance and business students in...
Carol Royal, Loretta O'Donnell
HAPTICS
2011
IEEE
12 years 11 months ago
Toward haptic/aural touchscreen display of graphical mathematics for the education of blind students
We propose the use of a haptic touchscreen to convey graphical and mathematical concepts through aural and/or vibratory tactile feedback. We hypothesize that an important applicat...
Jenna L. Toennies, Jessica Burgner, Thomas J. With...