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IADIS
2008
13 years 9 months ago
e-Learning Courseware Effort Estimate Model
This paper presents an improved software estimation model, which uses to estimate developing effort of e-Learning's contents. This model is called the e-Learning courseware E...
Vajirasak Vanijja, Athitha Chokananratana
TEI
2010
ACM
201views Hardware» more  TEI 2010»
14 years 2 months ago
Objects in play: virtual environments and tactile learning
When creating technology environments for children, consideration needs to be given to how touch, gesture, and physical interactions impact on play and learning. This is particula...
Lillian Spina-Caza
SIGCSE
2006
ACM
172views Education» more  SIGCSE 2006»
14 years 2 months ago
Computing in context: integrating an embedded computing project into a course on ethical and societal issues
A hands-on embedded computing project is introduced into an undergraduate social sciences course. In the pilot module, nine student teams created working prototypes, using the tec...
Fred G. Martin, Sarah Kuhn
IUI
2006
ACM
14 years 2 months ago
Are two talking heads better than one?: when should use more than one agent in e-learning?
Recent interest in the use of software character agents raises the issue of how many agents should be used in online learning. In this paper we review evidence concerning the rela...
Hua Wang, Mark H. Chignell, Mitsuru Ishizuka
SIGGRAPH
2009
ACM
14 years 2 months ago
Educating technophile artists: experiences from a highly successful computer animation undergraduate programme
Over the past few decades, the arts have become increasingly dependent on and influenced by the development of computer technology. In the 1960s pioneering artists experimented w...
Peter Comninos, Leigh McLoughlin, Eike Falk Anders...