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NETGAMES
2003
ACM
14 years 3 months ago
Spatial principles of level-design in multi-player first-person shooters
: This paper outlines the basic spatial principles of level design in multi-player first-person shooters with special reference to Counterstrike, basing itself on experiment, analy...
Christian Güttler, Troels Degn Johansson
SIGMETRICS
2003
ACM
199views Hardware» more  SIGMETRICS 2003»
14 years 3 months ago
Data cache locking for higher program predictability
Caches have become increasingly important with the widening gap between main memory and processor speeds. However, they are a source of unpredictability due to their characteristi...
Xavier Vera, Björn Lisper, Jingling Xue
ADBIS
2003
Springer
108views Database» more  ADBIS 2003»
14 years 3 months ago
Dynamic Integration of Classifiers in the Space of Principal Components
Recent research has shown the integration of multiple classifiers to be one of the most important directions in machine learning and data mining. It was shown that, for an ensemble...
Alexey Tsymbal, Mykola Pechenizkiy, Seppo Puuronen...
AMKM
2003
Springer
14 years 3 months ago
Towards Agent-Mediated Knowledge Management
Abstract. In this paper, we outline the relation between Knowledge Management (KM) as an application area on the one hand, and software agents as a basic technology for supporting ...
Ludger van Elst, Virginia Dignum, Andreas Abecker
ATAL
2003
Springer
14 years 3 months ago
Rational action in agent programs with prioritized goals
Agent theories and agent programs are two very different styles of specification of agent behavior. The former are declarative in nature, while the latter have an imperative fl...
Sebastian Sardiña, Steven Shapiro
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