This paper presents an algorithm for shadow calculation in dynamic polyhedral scenes illuminated by point light sources. It is based on a modi cation of Shadow Volume Binary Space...
This paper describes VOL2, an interactive general-purpose volume renderer based on ray casting and implemented on Pixel-Planes 5, a distributed-memory, message-passing multicomput...
Andrei State, Jonathan McAllister, Ulrich Neumann,...
Abstract. In this paper, we present the PARO design tool for the automated hardware synthesis of massively parallel embedded architectures for given dataflow dominant applications....
Frank Hannig, Holger Ruckdeschel, Hritam Dutta, J&...
This paper describes a new tool for preprocessed visibility. It puts together view space and object space partitioning in order to control the render cost and memory cost of the v...
This paper presents an approach for mining fuzzy Association Rules (ARs) relating the properties of composite items, i.e. items that each feature a number of values derived from a ...