Geometric computing with three-dimensional rotations and orientations is a fundamental issue in three-dimensional computer graphics. Our approach was inspired by affine geometry a...
Consider a polar space S weakly embedded in a projective space P. A secant of S is the intersection of the point set of S with a line of P spanned by two non-collinear points of S...
Whenever approximate 3D geometry is projectively texture-mapped from different directions simultaneously, annoyingly visible aliasing artifacts are the result. To prevent such gho...
In this paper, we present an efficient approach for the interactive rendering of large-scale urban models, which can be integrated seamlessly with virtual globe applications. Our ...
Corners and junctions are landmarks characterized by the lack of differentiability in the unit tangent to the image level curve. Detectors based on differential operators are not,...