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CW
2005
IEEE
15 years 10 months ago
On a Serverless Networked Virtual Ball Game for Multi-Player
This paper studies the way to improve consistency of states in a ball-game typed Distributed Virtual Environment (DVE) with lag, in peer-to-peer (P2P) architecture. That is, we ar...
Yoshihiro Kawano, Tatsuhiro Yonekura
DATE
2005
IEEE
119views Hardware» more  DATE 2005»
15 years 10 months ago
A Fast Diagnosis Scheme for Distributed Small Embedded SRAMs
This paper proposes a diagnosis scheme aimed at reducing diagnosis time of distributed small embedded SRAMs (e-SRAMs). This scheme improves the one proposed in [7, 8]. The improve...
Baosheng Wang, Yuejian Wu, André Ivanov
HOTI
2005
IEEE
15 years 10 months ago
Zero Copy Sockets Direct Protocol over InfiniBand - Preliminary Implementation and Performance Analysis
Sockets Direct Protocol (SDP) is a byte-stream transport protocol implementing the TCP SOCK_STREAM semantics utilizing transport offloading capabilities of the InfiniBand fabric. ...
Dror Goldenberg, Michael Kagan, Ran Ravid, Michael...
HPCA
2005
IEEE
15 years 10 months ago
Microarchitectural Wire Management for Performance and Power in Partitioned Architectures
Future high-performance billion-transistor processors are likely to employ partitioned architectures to achieve high clock speeds, high parallelism, low design complexity, and low...
Rajeev Balasubramonian, Naveen Muralimanohar, Kart...
ICDCS
2005
IEEE
15 years 10 months ago
Resilient Capacity-Aware Multicast Based on Overlay Networks
The global deployment of IP multicast has been slow due to the difficulties related to heterogeneity, scalability, manageability, and lack of a robust inter-domain multicast rout...
Zhan Zhang, Shigang Chen, Yibei Ling, Randy Chow