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CGF
2006
148views more  CGF 2006»
13 years 7 months ago
Analysis of Reproducing Real-World Appearance on Displays of Varying Dynamic Range
We conduct a series of experiments to investigate the desired properties of a tone mapping operator (TMO) and to design such an operator based on subjective data. We propose a nov...
Akiko Yoshida, Rafal Mantiuk, Karol Myszkowski, Ha...
IWEC
2010
13 years 9 months ago
System and Context - On a Discernable Source of Emergent Game Play and the Process-Oriented Method
Mobile games are based on the physical movement of players in a game world, combining real world with virtual dimensions. As the real world defies control, the magic circle, the bo...
Barbara Grüter, Miriam Oks, Andreas Lochwitz
DIMEA
2008
168views Multimedia» more  DIMEA 2008»
13 years 9 months ago
Pervasive play, immersion and story: designing interference
Pervasive games are games that are played in the real world
John-Paul Bichard, Annika Waern
IV
2000
IEEE
152views Visualization» more  IV 2000»
13 years 12 months ago
Effects of Desktop 3D World Design on User Navigation and Search Performance
Desktop virtual reality (VR) offers a powerful environment for visualizing structure in large information sets. In well-designed virtual worlds, users can employ skills from wayfi...
David Modjeska, John A. Waterworth
ACSAC
2008
IEEE
14 years 1 months ago
A Survey to Guide Group Key Protocol Development
A large number of papers have proposed cryptographic protocols for establishing secure group communication. These protocols allow group members to exchange or establish keys to en...
Ahren Studer, Christina Johns, Jaanus Kase, Kyle O...