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IISWC
2006
IEEE
14 years 1 months ago
Workload Characterization of 3D Games
—The rapid pace of change in 3D game technology makes workload characterization necessary for every game generation. Comparing to CPU characterization, far less quantitative info...
Jordi Roca, Victor Moya Del Barrio, Carlos Gonz&aa...
DAC
2003
ACM
14 years 8 months ago
A retargetable micro-architecture simulator
The capability of performing architectural exploration has become essential for embedded microprocessor design in System-On-Chip. While many retargetable instruction set (ISA) sim...
Wai Sum Mong, Jianwen Zhu
MICRO
2005
IEEE
117views Hardware» more  MICRO 2005»
14 years 1 months ago
A Quantum Logic Array Microarchitecture: Scalable Quantum Data Movement and Computation
Recent experimental advances have demonstrated technologies capable of supporting scalable quantum computation. A critical next step is how to put those technologies together into...
Tzvetan S. Metodi, Darshan D. Thaker, Andrew W. Cr...
ISLPED
1995
ACM
100views Hardware» more  ISLPED 1995»
13 years 11 months ago
Simultaneous scheduling and binding for power minimization during microarchitecture synthesis
ABSTRACT { Sub-micron technologies and the increasing size and complexity of integrated components have aggravated the e ect of long interconnects and buses, compared to that of ga...
Aurobindo Dasgupta, Ramesh Karri
MEMOCODE
2010
IEEE
13 years 5 months ago
Elastic systems
Elastic systems provide tolerance to the variations in computation and communication delays. The incorporation of elasticity opens new opportunities for optimization using new corr...
Jordi Cortadella, Marc Galceran Oms, Michael Kishi...