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» Painterly rendering for video and interaction
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ISMAR
2002
IEEE
14 years 14 days ago
Hand Tracking for Interactive Pattern-Based Augmented Reality
Pattern-based augmented reality systems are considered the most promising approach for accurately registering virtual objects with real-time video feeds. The problem with existing...
Shahzad Malik, Chris McDonald, Gerhard Roth
CGF
2008
136views more  CGF 2008»
13 years 7 months ago
Floating Textures
We present a novel multi-view, projective texture mapping technique. While previous multi-view texturing approaches lead to blurring and ghosting artefacts if 3D geometry and/or c...
Martin Eisemann, Bert de Decker, Marcus A. Magnor,...
CGF
2008
201views more  CGF 2008»
13 years 7 months ago
Fluid in Video: Augmenting Real Video with Simulated Fluids
We present a technique for coupling simulated fluid phenomena that interact with real dynamic scenes captured as a binocular video sequence. We first process the binocular video s...
Vivek Kwatra, Philippos Mordohai, Rahul Narain, Sa...
MICCAI
2002
Springer
14 years 8 months ago
Standardized Analysis of Intracranial Aneurysms Using Digital Video Sequences
CT-angiography is a well established medical imaging technique for the detection, evaluation and therapy planning of intracranial aneurysms. Different 3D visualization algorithms s...
Sabine Iserhardt-Bauer, Peter Hastreiter, Bernd To...
ETRA
2006
ACM
114views Biometrics» more  ETRA 2006»
14 years 1 months ago
Visual attention in 3D video games
Understanding players’ visual attention patterns within an interactive 3D game environment is an important research area that can improve game level design and graphics. Several...
Su Yan, Magy Seif El-Nasr