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ACMACE
2004
ACM
14 years 4 months ago
AR-bowling: immersive and realistic game play in real environments using augmented reality
The game and entertainment industry plays an enormous role within the development and extensive usage of new technologies. They are one major technology driver concerning the deve...
Carsten Matysczok, Rafael Radkowski, Jan Berssenbr...
ISPD
2004
ACM
189views Hardware» more  ISPD 2004»
14 years 4 months ago
Almost optimum placement legalization by minimum cost flow and dynamic programming
VLSI placement tools usually work in two steps: First, the cells that have to be placed are roughly spread out over the chip area ignoring disjointness (global placement). Then, i...
Ulrich Brenner, Anna Pauli, Jens Vygen
ISSTA
2004
ACM
14 years 4 months ago
An optimizing compiler for batches of temporal logic formulas
Model checking based on validating temporal logic formulas has proven practical and effective for numerous software engineering applications. As systems based on this approach ha...
James Ezick
ICRA
2003
IEEE
184views Robotics» more  ICRA 2003»
14 years 4 months ago
Trajectory planning for smooth transition of a biped robot
- This paper presents a third-order spline interpolation based trajectory planning method which is aiming to achieve smooth biped swing leg trajectory by reducing the instant veloc...
Zhe Tang, Changjiu Zhou, Zengqi Sun
ISIPTA
2003
IEEE
120views Mathematics» more  ISIPTA 2003»
14 years 4 months ago
Towards a Chaotic Probability Model for Frequentist Probability: The Univariate Case
We adopt the same mathematical model of a set M of probability measures as is central to the theory of coherent imprecise probability. However, we endow this model with an objecti...
Pablo Ignacio Fierens, Terrence L. Fine