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ICRA
2010
IEEE
147views Robotics» more  ICRA 2010»
13 years 6 months ago
Learning physically-instantiated game play through visual observation
Abstract— We present an integrated vision and robotic system that plays, and learns to play, simple physically-instantiated board games that are variants of TIC TAC TOE and HEXAP...
Andrei Barbu, Siddharth Narayanaswamy, Jeffrey Mar...
INFOCOM
2010
IEEE
13 years 6 months ago
Near-Optimal Power Control in Wireless Networks: A Potential Game Approach
—We study power control in a multi-cell CDMA wireless system whereby self-interested users share a common spectrum and interfere with each other. Our objective is to design a pow...
Ozan Candogan, Ishai Menache, Asuman E. Ozdaglar, ...
CHI
2011
ACM
12 years 11 months ago
Guess who?: enriching the social graph through a crowdsourcing game
Despite the tremendous popularity of social network sites both on the web and within enterprises, the relationship information they contain may be often incomplete or outdated. We...
Ido Guy, Adam Perer, Tal Daniel, Ohad Greenshpan, ...
CHI
2007
ACM
14 years 8 months ago
Learning shape writing by game playing
We present a computer game designed to efficiently and playfully teach users shape writing ? a new text entry method for pen-based devices. Keywords Text entry, mobile devices, sh...
Per Ola Kristensson, Shumin Zhai
AIIDE
2008
13 years 10 months ago
Automatic Generation of Game Level Solutions as Storyboards
Interactive Storytelling techniques are attracting much interest for their potential to develop new game genres but also as another form of procedural content generation, specific...
David Pizzi, Marc Cavazza, Alex Whittaker, Jean-Lu...