Abstract. At the second workshop on feature interactions, we proposed a statebased model for specifying features and proposed reachability-analysis algorithms for detecting various...
This paper presents ways of approaching the design of successful character-based interactive installations. We rationalize our arguments within the context of both Disney's &...
Abstract. This paper presents a framework for monitoring component interactions. It is part of a larger component framework built on top of the CORBA distributed processing environ...
Nikolay K. Diakov, Harold J. Batteram, Hans Zandbe...
In the present paper, we introduce a multi-user interactive framework for solving complex optimization problems. The framework, called Co-UserHints, provides a visual computationa...
Joelma de Moura Ferreira, Hugo A. D. do Nascimento...
This paper presents Tangible Tracking Table, an interactive tabletop display, and Optical Chess, a strategy game. We discuss the design and implementation of both systems and repo...
David Joyner, Chih-Sung (Andy) Wu, Ellen Yi-Luen D...