In this paper we present an adaptive architecture for interaction and dialogue management in spoken dialogue applications. This architecture is targeted for applications that adapt...
This paper describes a spring-based model for the interaction of water and land, which reconciles realism and fast rendering. The system controls the motion and interdependences o...
— In recent work, “interaction patterns” have been proposed as a means to characterize essential features of humanrobot interaction. A problem arises, however, in knowing whe...
Peter H. Kahn Jr., Brian T. Gill, Aimee L. Reicher...
This paper describes the design of hand-worn gloves for interacting with mobile outdoor augmented reality systems. Most existing systems rely on more traditional 2D input devices ...
This paper reports on investigations on the possible advantage of the coupling between genomes and physics of cells in artificial evolution. The idea is simple: evolution can rely ...