We conducted two experiments comparing users’ communication behaviors of co-located users in collaborative augmented reality (AR) interfaces. In the first experiment, we compare...
Kiyoshi Kiyokawa, Mark Billinghurst, Sean Hayes, A...
In this work we compare an in-house designed Tangible User Interface (TUI) with three alternative single-user tools through an empirical investigation. These three alternative too...
Visual markers are widely used in existing augmented reality (AR) applications [7, 12, 11, 19]. In most of such applications, the performance of an AR system depends highly on the...
Augmented reality systems with see-through headmounted displays have been used primarily for applications that are possible with today's computational capabilities. We explor...
Andrei State, David T. Chen, Chris Tector, Andrew ...
This paper describes how a mobile phone can be used as a six degree of freedom interaction device for 3D mesh editing. Using a video see-through Augmented Reality approach, the mo...