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TOCHI
2002
63views more  TOCHI 2002»
13 years 7 months ago
Rivalry and interference with a head-mounted display
Perceptual factors that effect monocular, transparent (a.k.a "see-thru") head mounted displays include binocular rivalry, visual interference, and depth of focus. We rep...
Robert S. Laramee, Colin Ware
PAMI
2007
222views more  PAMI 2007»
13 years 7 months ago
MonoSLAM: Real-Time Single Camera SLAM
—We present a real-time algorithm which can recover the 3D trajectory of a monocular camera, moving rapidly through a previously unknown scene. Our system, which we dub MonoSLAM,...
Andrew J. Davison, Ian D. Reid, Nicholas Molton, O...
VC
2008
145views more  VC 2008»
13 years 7 months ago
Self adaptive animation based on user perspective
Abstract In this paper we present a new character animation technique in which the animation adapts itself based on the change in the user's perspective, i.e., when the user m...
Parag Chaudhuri, George Papagiannakis, Nadia Magne...
EUROMED
2010
13 years 6 months ago
Comparative Study of Interactive Systems in a Museum
Abstract. Museums research new ways to offer positive experience to the visitors and encourage them to return, using modern communication and learning tools. To the effect, technol...
Despina Michael, Nectarios Pelekanos, Isabelle Chr...
FUNGAMES
2010
13 years 6 months ago
panOULU conqueror: pervasive location-aware multiplayer game for city-wide wireless network
We present the design, implementation and evaluation of a novel pervasive location-aware multiplayer game. In the game teams of players try to score points by conquering the real-...
Juha Tiensyrjä, Timo Ojala, Toni Hakanen, Oss...