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ISMAR
2005
IEEE
14 years 3 months ago
Face to Face Collaborative AR on Mobile Phones
Mobile phones are an ideal platform for augmented reality. In this paper we describe how they can also be used to support face to face collaborative AR gaming. We have created a c...
Anders Henrysson, Mark Billinghurst, Mark Ollila
ISMAR
2003
IEEE
14 years 3 months ago
BlueTrak-A Wireless Six Degrees of Freedom Motion Tracking System
We present a six degrees of freedom tracking system, which is wireless and scalable concerning the tracking volume and the number of devices being tracked. This is achieved by the...
Hans Krüger, Lasse Klingbeil, Edgar Kraft, Re...
DIMEA
2008
168views Multimedia» more  DIMEA 2008»
14 years 1 days ago
Pervasive play, immersion and story: designing interference
Pervasive games are games that are played in the real world
John-Paul Bichard, Annika Waern
JMM2
2008
227views more  JMM2 2008»
13 years 10 months ago
A Robust Circular Fiducial Detection Technique and Real-Time 3D Camera Tracking
In this paper a new marker-based approach is presented for 3D camera pose tracking in indoor Augmented Reality (AR). We propose to combine a circular fiducials detection technique ...
Fakhreddine Ababsa, Malik Mallem
ISMAR
2007
IEEE
14 years 4 months ago
A Two-by-Two Mixed Reality System That Merges Real and Virtual Worlds in Both Audio and Visual Senses
There have been many implementations of virtual reality, using audio and visual senses. However, implementations of mixed reality (MR) have thus far only dealt with the visual sen...
Kyota Higa, Takanobu Nishiura, Asako Kimura, Fumih...