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» Parallel Computation of Nash Equilibria in N-Player Games
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MOR
2010
106views more  MOR 2010»
13 years 6 months ago
Smoothing Techniques for Computing Nash Equilibria of Sequential Games
We develop first-order smoothing techniques for saddle-point problems that arise in the Nash equilibria computation of sequential games. The crux of our work is a construction of ...
Samid Hoda, Andrew Gilpin, Javier Peña, Tuo...
ESA
2010
Springer
236views Algorithms» more  ESA 2010»
13 years 8 months ago
Computing Pure Nash and Strong Equilibria in Bottleneck Congestion Games
Bottleneck congestion games properly model the properties of many real-world network routing applications. They are known to possess strong equilibria
Tobias Harks, Martin Hoefer, Max Klimm, Alexander ...
ATAL
2007
Springer
14 years 1 months ago
Constraint satisfaction algorithms for graphical games
We formulate the problem of computing equilibria in multiplayer games represented by arbitrary undirected graphs as a constraint satisfaction problem and present two algorithms. T...
Vishal Soni, Satinder P. Singh, Michael P. Wellman
PODC
2003
ACM
14 years 28 days ago
On a network creation game
We introduce a novel game that models the creation of Internet-like networks by selfish node-agents without central design or coordination. Nodes pay for the links that they esta...
Alex Fabrikant, Ankur Luthra, Elitza N. Maneva, Ch...
STOC
2004
ACM
84views Algorithms» more  STOC 2004»
14 years 8 months ago
Computing Nash equilibria for scheduling on restricted parallel links
Martin Gairing, Thomas Lücking, Marios Mavron...