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TOG
2008
137views more  TOG 2008»
13 years 7 months ago
Efficient traversal of mesh edges using adjacency primitives
Processing of mesh edges lies at the core of many advanced realtime rendering techniques, ranging from shadow and silhouette computations, to motion blur and fur rendering. We pre...
Pedro V. Sander, Diego Nehab, Eden Chlamtac, Hugue...
ICPR
2004
IEEE
14 years 8 months ago
Using Multiple Graphics Cards as a General Purpose Parallel Computer : Applications to Computer Vision
Pattern recognition and computer vision tasks are computationally intensive, repetitive, and often exceed the capabilities of the CPU, leaving little time for higher level tasks. ...
James Fung, Steve Mann
EUROPAR
2009
Springer
14 years 10 days ago
A New Genetic Algorithm for Scheduling for Large Communication Delays
Abstract. In modern parallel and distributed systems, the time for exchanging data is usually larger than that for computing elementary operations. Consequently, these communicatio...
Johnatan E. Pecero, Denis Trystram, Albert Y. Zoma...
FGCN
2007
IEEE
109views Communications» more  FGCN 2007»
14 years 2 months ago
Flow Balancing Hardware for Parallel TCP Streams on Long Fat Pipe Network
Parallel TCP streams are used for data transfer between clusters in today's high performance applications. When parallel TCP streams are used on LFN, part of streams fail to ...
Yutaka Sugawara, Mary Inaba, Kei Hiraki
ASPLOS
2010
ACM
14 years 2 months ago
COMPASS: a programmable data prefetcher using idle GPU shaders
A traditional fixed-function graphics accelerator has evolved into a programmable general-purpose graphics processing unit over the last few years. These powerful computing cores...
Dong Hyuk Woo, Hsien-Hsin S. Lee