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VC
2008
138views more  VC 2008»
13 years 7 months ago
A GPU-based light hierarchy for real-time approximate illumination
Illumination rendering including environment lighting, indirect illumination, and subsurface scattering plays for many graphics applications such as games and VR systems. However, ...
Hyunwoo Ki, Kyoungsu Oh
ICCS
2004
Springer
14 years 1 months ago
Intrinsic Evolution of Analog Circuits on a Programmable Analog Multiplexer Array
This work discusses an Evolvable Hardware (EHW) platform for the intrinsic evolution of analog electronic circuits. The EHW analog platform, named PAMA-NG (Programmable Analog Mult...
José Franco Machado do Amaral, Jorge Lu&iac...
ICA3PP
2010
Springer
14 years 15 days ago
Modular Resultant Algorithm for Graphics Processors
Abstract. In this paper we report on the recent progress in computing bivariate polynomial resultants on Graphics Processing Units (GPU). Given two polynomials in Z[x, y], our algo...
Pavel Emeliyanenko
VTS
2002
IEEE
120views Hardware» more  VTS 2002»
14 years 19 days ago
Software-Based Weighted Random Testing for IP Cores in Bus-Based Programmable SoCs
We present a software-based weighted random pattern scheme for testing delay faults in IP cores of programmable SoCs. We describe a method for determining static and transition pr...
Madhu K. Iyer, Kwang-Ting Cheng
GRAPHITE
2006
ACM
14 years 1 months ago
Impostors and pseudo-instancing for GPU crowd rendering
Animated crowds are effective to increase realism in virtual reality applications. However, rendering crowds require large computational power. In this paper, we present a techniq...
Erik Millán, Isaac Rudomín