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3DPVT
2006
IEEE
183views Visualization» more  3DPVT 2006»
14 years 1 months ago
High-Quality Real-Time Stereo Using Adaptive Cost Aggregation and Dynamic Programming
We present a stereo algorithm that achieves high quality results while maintaining real-time performance. The key idea is simple: we introduce an adaptive aggregation step in a dy...
Liang Wang, Miao Liao, Minglun Gong, Ruigang Yang,...
MICRO
2010
IEEE
153views Hardware» more  MICRO 2010»
13 years 5 months ago
Throughput-Effective On-Chip Networks for Manycore Accelerators
As the number of cores and threads in manycore compute accelerators such as Graphics Processing Units (GPU) increases, so does the importance of on-chip interconnection network des...
Ali Bakhoda, John Kim, Tor M. Aamodt
GECCO
2007
Springer
179views Optimization» more  GECCO 2007»
14 years 1 months ago
A destructive evolutionary process: a pilot implementation
This paper describes the application of evolutionary search to the problem of Flash memory wear-out. The operating parameters of Flash memory are notoriously difficult to determin...
Joe Sullivan, Conor Ryan
IPPS
2010
IEEE
13 years 5 months ago
Improving numerical reproducibility and stability in large-scale numerical simulations on GPUs
The advent of general purpose graphics processing units (GPGPU's) brings about a whole new platform for running numerically intensive applications at high speeds. Their multi-...
Michela Taufer, Omar Padron, Philip Saponaro, Sand...
IEEEPACT
2008
IEEE
14 years 2 months ago
Feature selection and policy optimization for distributed instruction placement using reinforcement learning
Communication overheads are one of the fundamental challenges in a multiprocessor system. As the number of processors on a chip increases, communication overheads and the distribu...
Katherine E. Coons, Behnam Robatmili, Matthew E. T...