—Motion Estimation (ME) is the most computationally intensive part of video compression and video enhancement systems. One bit transform (1BT) based ME algorithms have low comput...
We present SecureBlox, a declarative system that unifies a distributed query processor with a security policy framework. SecureBlox decouples security concerns from system speci...
William R. Marczak, Shan Shan Huang, Martin Braven...
In a multiprocessor system-on-chip (MPSoC) private caches introduce the cache coherence problem. Here, we target at heterogeneous MPSoCs with a network-on-chip (NoC). Existing har...
Frank E. B. Ophelders, Marco Bekooij, Henk Corpora...
ABSTRACT Because of technology advances power consumption has emerged up as an important design issue in modern high-performance microprocessors. As a consequence, research on redu...
Diana Bautista, Julio Sahuquillo, Houcine Hassan, ...
The NVIDIA® OptiX™ ray tracing engine is a programmable system designed for NVIDIA GPUs and other highly parallel architectures. The OptiX engine builds on the key observation ...
Steven G. Parker, James Bigler, Andreas Dietrich, ...