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GRAPP
2008
13 years 9 months ago
GPU-Based Normal Map Generation
This paper presents a method for normal map generation in the GPU. These normal maps are generated from a high resolution mesh and can be applied to any simplification of this mes...
Jesús Gumbau, Carlos González, Migue...
IJSM
2006
90views more  IJSM 2006»
13 years 7 months ago
Diagrammatic Tools for Generating Biorthogonal Multiresolutions
In a previous work [1] we introduced a construction designed to produce biorthogonal multiresolutions from given subdivisions. This construction was formulated in matrix terms, wh...
Faramarz F. Samavati, Richard H. Bartels
VISUALIZATION
2005
IEEE
14 years 1 months ago
Quality Mesh Generation for Molecular Skin Surfaces Using Restricted Union of Balls
Quality surface meshes for molecular models are desirable in the studies of protein shapes and functionalities. However, there is still no robust software that is capable to gener...
Ho-Lun Cheng, Xinwei Shi
VMV
2001
111views Visualization» more  VMV 2001»
13 years 9 months ago
MeshToSS: Converting Subdivision Surfaces from Dense Meshes
The theoretical aspects are discussed of our developed software, MeshToSS, for the conversion to Loop subdivision surfaces of dense triangular meshes. This software generates subd...
Takashi Kanai
IMR
2003
Springer
14 years 23 days ago
Geodesic-based Surface Remeshing
Generation of surface meshes remains an active research problem despite the many publications addressing this topic. The main issues which must be treated by a good remeshing algo...
Oren Sifri, Alla Sheffer, Craig Gotsman