This paper presents a method for normal map generation in the GPU. These normal maps are generated from a high resolution mesh and can be applied to any simplification of this mes...
In a previous work [1] we introduced a construction designed to produce biorthogonal multiresolutions from given subdivisions. This construction was formulated in matrix terms, wh...
Quality surface meshes for molecular models are desirable in the studies of protein shapes and functionalities. However, there is still no robust software that is capable to gener...
The theoretical aspects are discussed of our developed software, MeshToSS, for the conversion to Loop subdivision surfaces of dense triangular meshes. This software generates subd...
Generation of surface meshes remains an active research problem despite the many publications addressing this topic. The main issues which must be treated by a good remeshing algo...