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GRAPHICSINTERFACE
2001
13 years 9 months ago
Universal Rendering Sequences for Transparent Vertex Caching of Progressive Meshes
We present methods to generate rendering sequences for triangle meshes which preserve mesh locality as much as possible. This is useful for maximizing vertex reuse when rendering ...
Alexander Bogomjakov, Craig Gotsman
IMR
2004
Springer
14 years 1 months ago
Finite Element Mesh Sizing for Surfaces Using Skeleton
The finite element (FE) mesh sizing has great influence on computational time, memory usage, and accuracy of FE analysis. Based on a systematic in-depth study of the geometric com...
William Roshan Quadros, Steven J. Owen, Michael L....
WSCG
2004
141views more  WSCG 2004»
13 years 9 months ago
Efficient Generation of Triangle Strips from Triangulated Meshes
This paper presents a fast algorithm for generating triangle strips from triangulated meshes, providing a compact representation suitable for transmission and rendering of the mod...
Oliver Matias van Kaick, Murilo Vicente Gonç...
COMPGEOM
1996
ACM
13 years 11 months ago
Linear Complexity Hexahedral Mesh Generation
We show that any simply connected (but not necessarily convex) polyhedron with an even number of quadrilateral sides can be partitioned into O(n) topological cubes, meeting face t...
David Eppstein
GRID
2004
Springer
14 years 1 months ago
An Enabling Environment for Distributed Simulation and Visualization
In this paper we present the MASSIVE project that aims to use Grid technology to establish an enabling environment for distributed simulation and visualization of large-scale scie...
Yao Zheng, Guanghua Song, Jifa Zhang, Jianjun Chen...