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NETGAMES
2006
ACM
14 years 1 months ago
On correctness of scalable multi-server state replication in online games
Massively Multiplayer Online Games (MMOG) require novel, scalable network architectures for a high amount of participating players in huge game worlds. Consequently, new and compl...
Jens Müller 0004, Andreas Gössling, Serg...
DSD
2006
IEEE
131views Hardware» more  DSD 2006»
13 years 11 months ago
Designing Efficient Irregular Networks for Heterogeneous Systems-on-Chip
Abstract-- Networks-on-Chip will serve as the central integration platform in future complex SoC designs, composed of a large number of heterogeneous processing resources. Most res...
Christian Neeb, Norbert Wehn
EMNLP
2009
13 years 5 months ago
Discriminative Corpus Weight Estimation for Machine Translation
Current statistical machine translation (SMT) systems are trained on sentencealigned and word-aligned parallel text collected from various sources. Translation model parameters ar...
Spyros Matsoukas, Antti-Veikko I. Rosti, Bing Zhan...
TC
2010
13 years 5 months ago
Network-on-Chip Hardware Accelerators for Biological Sequence Alignment
—The most pervasive compute operation carried out in almost all bioinformatics applications is pairwise sequence homology detection (or sequence alignment). Due to exponentially ...
Souradip Sarkar, Gaurav Ramesh Kulkarni, Partha Pr...
ESTIMEDIA
2009
Springer
13 years 5 months ago
Inter-kernel data reuse and pipelining on chip-multiprocessors for multimedia applications
The increasing demand for low power and high performance multimedia embedded systems has motivated the need for effective solutions to satisfy application bandwidth and latency req...
Luis Angel D. Bathen, Yongjin Ahn, Nikil D. Dutt, ...