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174
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ICDCS
2012
IEEE
13 years 5 months ago
G-COPSS: A Content Centric Communication Infrastructure for Gaming Applications
—With users increasingly focused on an online world, an emerging challenge for the network infrastructure is the need to support Massively Multiplayer Online Role Playing Games (...
Jiachen Chen, Mayutan Arumaithurai, Xiaoming Fu, K...
JCSS
2008
159views more  JCSS 2008»
15 years 2 months ago
Analysing distributed Internet worm attacks using continuous state-space approximation of process algebra models
Internet worms are classically described using SIR models and simulations, to capture the massive dynamics of the system. Here we are able to generate a differential equation-base...
Jeremy T. Bradley, Stephen T. Gilmore, Jane Hillst...
107
Voted
ICDCS
1997
IEEE
15 years 6 months ago
Load Profiling In Distributed Real-Time Systems
Load balancing is often used to ensure that nodes in a distributed systems are equally loaded. In this paper, we show that for real-time systems, load balancing is not desirable. ...
Azer Bestavros
159
Voted
ICPPW
2009
IEEE
15 years 9 months ago
Dynamic Control and Resource Allocation in Wireless-Infrastructured Distributed Cellular Networks with OFDMA
—In this paper, we consider joint optimization of end-to-end data transmission and resource allocation for Wireless-Infrastructured Distributed Cellular Networks (WIDCNs), where ...
Lei You, Ping Wu, Mei Song, Junde Song, Yong Zhang
IPPS
1999
IEEE
15 years 7 months ago
Qos Control and Adaptation in Distributed Multimedia Systems
Presently, many distributed multimedia systems adapt to their changing environments and Quality of Service (QoS) requirements by exchanging control and feedback data between server...
Farid Naït-Abdesselam, Nazim Agoulmine