Sciweavers

439 search results - page 15 / 88
» Parallel evolutionary algorithms on graphics processing unit
Sort
View
IPPS
2006
IEEE
14 years 2 months ago
GPU-ABiSort: optimal parallel sorting on stream architectures
In this paper, we present a novel approach for parallel sorting on stream processing architectures. It is based on adaptive bitonic sorting. For sorting n values utilizing p strea...
Alexander Greß, Gabriel Zachmann
HIPC
2007
Springer
14 years 2 months ago
Accelerating Large Graph Algorithms on the GPU Using CUDA
Abstract. Large graphs involving millions of vertices are common in many practical applications and are challenging to process. Practical-time implementations using high-end comput...
Pawan Harish, P. J. Narayanan
HICSS
2009
IEEE
119views Biometrics» more  HICSS 2009»
14 years 3 months ago
Using Graphics Processors for Parallelizing Hash-Based Data Carving
The ability to detect fragments of deleted image files and to reconstruct these image files from all available fragments on disk is a key activity in the field of digital forensic...
Sylvain Collange, Yoginder S. Dandass, Marc Daumas...
FPL
2006
Springer
211views Hardware» more  FPL 2006»
14 years 3 days ago
Comparing FPGAs to Graphics Accelerators and the Playstation 2 Using a Unified Source Description
Field programmable gate arrays (FPGAs), graphics processing units (GPUs) and Sony's PlayStation 2 vector units offer scope for hardware acceleration of applications. We compa...
Lee W. Howes, Paul Price, Oskar Mencer, Olav Beckm...
GLVLSI
2009
IEEE
142views VLSI» more  GLVLSI 2009»
14 years 3 months ago
Hardware-accelerated gradient noise for graphics
A synthetic noise function is a key component of most computer graphics rendering systems. This pseudo-random noise function is used to create a wide variety of natural looking te...
Josef B. Spjut, Andrew E. Kensler, Erik Brunvand