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» Parallel evolutionary algorithms on graphics processing unit
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IVC
2006
123views more  IVC 2006»
13 years 8 months ago
Multi-sector algorithm for hardware acceleration of the general Hough transform
The Multi-Sector Algorithm (MSA) is a simplification of the CORDIC algorithm to more closely meet the requirements for a real-time general Hough transform applications. The MSA ca...
Emeric K. Jolly, Martin Fleury
IASTEDCCS
2004
121views Hardware» more  IASTEDCCS 2004»
13 years 10 months ago
Performance of hyperspectral imaging algorithms using itanium architecture
This paper describes the experiences and results on implementing a set of hyperspectral imaging analysis algorithms on the Itanium Processor Family. On Itanium architecture all in...
Wilfredo E. Lugo-Beauchamp, Kennie Cruz, Carmen L....
SASP
2009
IEEE
291views Hardware» more  SASP 2009»
14 years 3 months ago
A parameterisable and scalable Smith-Waterman algorithm implementation on CUDA-compatible GPUs
—This paper describes a multi-threaded parallel design and implementation of the Smith-Waterman (SM) algorithm on compute unified device architecture (CUDA)-compatible graphic pr...
Cheng Ling, Khaled Benkrid, Tsuyoshi Hamada
ASPLOS
2010
ACM
14 years 3 months ago
Accelerating the local outlier factor algorithm on a GPU for intrusion detection systems
The Local Outlier Factor (LOF) is a very powerful anomaly detection method available in machine learning and classification. The algorithm defines the notion of local outlier in...
Malak Alshawabkeh, Byunghyun Jang, David R. Kaeli

Publication
189views
14 years 21 days ago
Direct Send Compositing for Parallel Sort-Last Rendering
In contrast to sort-first, sort-last parallel rendering has the distinct advantage that the task division for parallel geometry processing and rasterization is simple, and can eas...
Stefan Eilemann, Renato Pajarola