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APGV
2010
ACM
301views Visualization» more  APGV 2010»
14 years 1 months ago
Egocentric distance judgments in a large screen display immersive virtual environment
People underestimate egocentric distances in head-mounted display virtual environments, as compared to estimates done in the real world. Our work investigates whether distances ar...
Ivelina V. Alexandrova, Paolina T. Teneva, Stephan...
APGV
2008
ACM
193views Visualization» more  APGV 2008»
13 years 12 months ago
Probing dynamic human facial action recognition from the other side of the mean
Insights from human perception of moving faces have the potential to provide interesting insights for technical animation systems as well as in the neural encoding of facial expre...
Cristóbal Curio, Martin A. Giese, Martin Br...
CHI
2005
ACM
13 years 12 months ago
Designing human friendly human interaction proofs (HIPs)
HIPs, or Human Interactive Proofs, are challenges meant to be easily solved by humans, while remaining too hard to be economically solved by computers. HIPs are increasingly used ...
Kumar Chellapilla, Kevin Larson, Patrice Y. Simard...
CSAC
2006
13 years 11 months ago
Managing Network Troubles while Interacting within Collaborative Virtual Environments
Abstract. We are interested in real time collaborative interactions within Collaborative Virtual Environments (CVE). This domain relies on the low latency offered by high speed net...
Thierry Duval, Chadi El Zammar
VMV
2001
131views Visualization» more  VMV 2001»
13 years 11 months ago
Shape Model and Threshold Extraction via Shape Gradients
Shape information is utilized by numerous applications in computer vision, scientific visualization and computer graphics. This paper presents a novel algorithm for exploring and ...
Roger C. Tam, Alain Fournier