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CVPR
2010
IEEE
1351views Computer Vision» more  CVPR 2010»
14 years 4 months ago
Live Dense Reconstruction with a Single Moving Camera
We present a method which enables rapid and dense reconstruction of scenes browsed by a single live camera. We take point-based real-time structure from motion (SFM) as our starti...
Richard Newcombe, Andrew Davison
SI3D
2010
ACM
14 years 3 months ago
Parallel Banding Algorithm to compute exact distance transform with the GPU
We propose a Parallel Banding Algorithm (PBA) on the GPU to compute the exact Euclidean Distance Transform (EDT) for a binary image in 2D and higher dimensions. Partitioning the i...
Thanh-Tung Cao, Ke Tang, Anis Mohamed, Tiow Seng T...
FPL
2005
Springer
139views Hardware» more  FPL 2005»
14 years 2 months ago
Mullet - A Parallel Multiplier Generator
A module generator called Mullet for producing near-optimal parallel multipliers in a technology independent manner is presented. Using this tool, a large number of candidate desi...
Kuen Hung Tsoi, Philip Heng Wai Leong
PRESENCE
2010
76views more  PRESENCE 2010»
13 years 3 months ago
Modularity for Large Virtual Reality Applications
This paper focuses on the design of high performance VR applications. These applications usually involve various I/O devices and complex simulations. A parallel architecture or gri...
Jérémie Allard, Jean-Denis Lesage, B...
ISPAN
2000
IEEE
14 years 1 months ago
Versatile Processor Design for Efficiency and High Performance
We present new architectural concepts for uniprocessor designs that conform to the data-driven computation paradigm. Usage of our D2 -CPU (Data-Driven processor) follows the natura...
Sotirios G. Ziavras