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» Participatory design: the will to succeed
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DEXAW
2003
IEEE
110views Database» more  DEXAW 2003»
14 years 1 months ago
Methodology and Tools to Support Storytelling in Cultural Heritage Forums
Storytelling is a method by which members of a community communicate, learn and build identity. In the CIPHER project we aim to provide customisable tools for the sharing of stori...
Trevor D. Collins, Paul Mulholland, David Bradbury...
GESELLSCHAFT
1993
13 years 12 months ago
Phasenmodell ist OUT - Benutzerbeteiligung jetzt auch bei Standardsoftware-Entwicklung
The current state of traditional software development is surveyed and essential problems are investigated on the basis of system theoretical considerations. The concept of user pa...
Matthias Rauterberg, Raimund Mollenhauer, Philipp ...
DGO
2006
96views Education» more  DGO 2006»
13 years 9 months ago
A process-driven tool to support online dispute resolution
This demonstration shows a prototype tool that projects an impression of how execution of a formally defined process will facilitate dispute resolution. Tool flexibility supports ...
Lori A. Clarke, Alan Gaitenby, Daniel Gyllstrom, E...
IADIS
2004
13 years 9 months ago
Addressing the Effective Use of Learning Objects Through Teacher Education
This paper describes the development and evaluation of a curriculum designed to help teachers learn about and integrate digital library functionalities and learning objects into t...
Mimi Recker
ICSE
2010
IEEE-ACM
13 years 5 months ago
Synthesized essence: what game jams teach about prototyping of new software products
The development of video games comprises engineering teams within various disciplines, e.g., software engineering, game production, and creative arts. Game jams are a promising ap...
Juergen Musil, Angelika Schweda, Dietmar Winkler, ...