We study mechanisms that can be modelled as coalitional games with transferable utilities, and apply ideas from mechanism design and game theory to problems arising in a network d...
In [3], the authors introduced the Generalised Character Compatibility Problem as a generalisation of the Perfect Phylogeny Problem for a set of species. This generalised problem t...
Given a connected, weighted, undirected graph G and a bound D, the bounded-diameter minimum spanning tree problem seeks a spanning tree on G of lowest weight in which no path betw...
In multiagent settings where agents have different preferences, preference aggregation can be an important issue. Voting is a general method to aggregate preferences. We consider ...
Abstract. In this paper, we propose a hybrid genetic algorithm for partitioning a VLSI circuit graph into two disjoint graphs of minimum cut size. The algorithm includes a local op...