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» Passive Control Architecture for Virtual Humans
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HAPTICS
2009
IEEE
13 years 5 months ago
Wind display device for locomotion interface in a virtual environment
This paper describes development of a wind display system for the TreadPort virtual environment locomotion interface, which is cumulatively known as the TreadPort Active Wind Tunn...
Sandip D. Kulkarni, Charles Fisher, Eric R. Pardyj...
ICRA
2007
IEEE
176views Robotics» more  ICRA 2007»
14 years 1 months ago
Bipedal Walking and Running with Compliant Legs
— Passive dynamics plays an important role in legged locomotion of the biological systems. The use of passive dynamics is expected for energy efficiency, self-stabilization agai...
Fumiya Iida, Juergen Rummel, André Seyfarth
HCI
2009
13 years 5 months ago
Multiuser Collaborative Exploration of Immersive Photorealistic Virtual Environments in Public Spaces
We have developed and deployed a multimedia museum installation that enables one or several users to interact with and collaboratively explore a 3D virtual environment while simult...
Scott Robertson, Brian Jones, Tiffany O'Quinn, Pet...
BILDMED
2007
272views Algorithms» more  BILDMED 2007»
13 years 8 months ago
Comprehensive Architecture for Simulation of the Human Body Based on Functional Anatomy
Abstract. In this paper we propose a structured approach for the simulation of the human body which is comprehensive and extendable. Our architecture resembles the human organism a...
Sebastian Ullrich, Jakob Valvoda, Andreas Prescher...
PG
1997
IEEE
13 years 11 months ago
Real-time virtual humans
The last few years have seen great maturationin the computation speed and control methods needed to portray 3D virtualhumanssuitableforreal interactiveapplications. We first desc...
Norman I. Badler