We present a new method for feature preserving mesh simplification based on feature sensitive (FS) metric. Previous quadric error based approach is extended to a high-dimensional F...
We present a method for representing solid objects with spatiallyvarying oriented textures by repeatedly pasting solid texture exemplars. The underlying concept is to extend the 2...
A fast algorithm for mesh-based motion estimation employing uniform triangular patches is proposed. The technique utilises an embedded block model to estimate the motion of the me...
The trivariate tensor-product B-spline solid is a direct extension of the B-spline patch and has been shown to be useful in the creation and visualization of free-form geometric s...
One of the main problems in the radiosity method is how to discretise a scene into mesh elements that allow us to accurately represent illumination. In this paper we present a new ...