Abstract. Navigation meshes are commonly employed as a practical representation for path planning and other navigation queries in animated virtual environments and computer games. ...
This paper presents a novel approach for individual agent’s motion simulation in real-time virtual environments. In our model, we focus on addressing two problems: 1) the control...
— We present a fast GPU-based algorithm to approximate the Swept Volume (SV) boundary of arbitrary polygon soup models. Despite the extensive research on calculating the volume s...
Jesse C. Himmelstein, Etienne Ferre, Jean-Paul Lau...
— Rapidly-exploring Random Trees (RRTs) are widely used to solve large planning problems where the scope prohibits the feasibility of deterministic solvers, but the efficiency o...
Alexander C. Shkolnik, Matthew Walter, Russ Tedrak...
Abstract— We present a path planning algorithm for a polyhedral robot with six degrees of freedom (6DOF) and a static obstacle. The planner consists of a dual-tree RRT algorithm ...