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» Path-Planning by Tessellation of Obstacles
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MIG
2010
Springer
13 years 7 months ago
Navigation Queries from Triangular Meshes
Abstract. Navigation meshes are commonly employed as a practical representation for path planning and other navigation queries in animated virtual environments and computer games. ...
Marcelo Kallmann
MTA
2011
184views Hardware» more  MTA 2011»
12 years 11 months ago
Real-time control of individual agents for crowd simulation
This paper presents a novel approach for individual agent’s motion simulation in real-time virtual environments. In our model, we focus on addressing two problems: 1) the control...
Yunbo Rao, Leiting Chen, Qihe Liu, Weiyao Lin, Yan...
ICRA
2007
IEEE
155views Robotics» more  ICRA 2007»
14 years 2 months ago
Swept Volume approximation of polygon soups
— We present a fast GPU-based algorithm to approximate the Swept Volume (SV) boundary of arbitrary polygon soup models. Despite the extensive research on calculating the volume s...
Jesse C. Himmelstein, Etienne Ferre, Jean-Paul Lau...
ICRA
2009
IEEE
152views Robotics» more  ICRA 2009»
14 years 3 months ago
Reachability-guided sampling for planning under differential constraints
— Rapidly-exploring Random Trees (RRTs) are widely used to solve large planning problems where the scope prohibits the feasibility of deterministic solvers, but the efficiency o...
Alexander C. Shkolnik, Matthew Walter, Russ Tedrak...
ICRA
2006
IEEE
146views Robotics» more  ICRA 2006»
14 years 2 months ago
RRT Path Planner with 3DOF Local Planner
Abstract— We present a path planning algorithm for a polyhedral robot with six degrees of freedom (6DOF) and a static obstacle. The planner consists of a dual-tree RRT algorithm ...
Jade Yang, Elisha Sacks