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» Patterns, Tools and Models for Interaction Design
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RECOMB
2003
Springer
14 years 9 months ago
Designing seeds for similarity search in genomic DNA
Large-scale comparison of genomic DNA is of fundamental importance in annotating functional elements of genomes. To perform large comparisons efficiently, BLAST (Methods: Companio...
Jeremy Buhler, Uri Keich, Yanni Sun
CGF
2002
145views more  CGF 2002»
13 years 8 months ago
Local Physical Models for Interactive Character Animation
Our goal is to design and build a tool for the creation of expressive character animation. Virtual puppetry, also known as performance animation, is a technique in which the user ...
Sageev Oore, Demetri Terzopoulos, Geoffrey E. Hint...
VRST
1999
ACM
14 years 1 months ago
Patterns of network and user activity in an inhabited television event
Inhabited Television takes traditional broadcast television and combines it with multiuser virtual reality, to give new possibilities for interaction and participation in and arou...
Chris Greenhalgh, Steve Benford, Michael P. Craven
DATE
2006
IEEE
157views Hardware» more  DATE 2006»
14 years 2 months ago
Modeling and simulation of mobile gateways interacting with wireless sensor networks
Sensor networks are emerging wireless technologies; their integration with the existing 2.5G, 3G mobile networks is a key issue to provide advanced services, e.g., health control....
Franco Fummi, Davide Quaglia, Fabio Ricciato, Maur...
IJMMS
1998
153views more  IJMMS 1998»
13 years 8 months ago
Brahms: simulating practice for work systems design
A continuing problem in business today is the design of human-computer systems that respect how work actually gets done. The overarching context of work consists of activities, wh...
William J. Clancey, Patricia Sachs, Maarten Sierhu...