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ATAL
2010
Springer
13 years 9 months ago
Capturing and generating social behavior with the restaurant game
The Restaurant Game demonstrates an end-to-end system that captures and generates social behavior for virtual agents. Over 15,000 people have played The Restaurant Game, and we ha...
Jeff Orkin, Deb K. Roy
COLING
2008
13 years 6 months ago
A Probabilistic Model for Measuring Grammaticality and Similarity of Automatically Generated Paraphrases of Predicate Phrases
The most critical issue in generating and recognizing paraphrases is development of wide-coverage paraphrase knowledge. Previous work on paraphrase acquisition has collected lexic...
Atsushi Fujita, Satoshi Sato
ANLP
1997
77views more  ANLP 1997»
13 years 9 months ago
Multilingual Generation and Summarization of Job Adverts: the TREE Project
A multilingual Internet-based employment advertisement system is described. Job ads are submitted as e-mailtexts, analysed by an example-based pattern matcher and stored in langua...
Harold L. Somers, Bill Black, Joakim Nivre, Torbj&...
RAS
2006
129views more  RAS 2006»
13 years 8 months ago
Self-reconfigurable M-TRAN structures and walker generation
The M-TRAN is a modular robot capable of both three-dimensional self-reconfiguration and whole body locomotion. Introducing regularity in allowed structures reduced difficulties o...
Haruhisa Kurokawa, Eiichi Yoshida, Kohji Tomita, A...
FLAIRS
2007
13 years 10 months ago
Memory-Prediction Framework for Pattern Recognition: Performance and Suitability of the Bayesian Model of Visual Cortex
This paper explores an inferential system for recognizing visual patterns. The system is inspired by a recent memoryprediction theory and models the high-level architecture of the...
Saulius Juozas Garalevicius