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» Patterns and computer game design innovation
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ACMACE
2006
ACM
14 years 3 months ago
A massively multi-authored mobile surrealist book
In this paper we describe an innovative mobile game in the form a multi-authored book. Based upon the 1920s surrealist technique of “Exquisite Corpse”, the book builds from a ...
William Bamford, Paul Coulton, Reuben Edwards
NETGAMES
2006
ACM
14 years 3 months ago
Network game design: hints and implications of player interaction
While psychologists analyze network game-playing behavior in terms of players’ social interaction and experience, understanding user behavior is equally important to network res...
Kuan-Ta Chen, Chin-Laung Lei
ICMCS
2007
IEEE
103views Multimedia» more  ICMCS 2007»
14 years 3 months ago
Multimedia Adaptive Computer based Testing: An Overview
Instead of computer games, animations, cartoons, and videos being used only for entertainment by kids, there is now an interest in using multimedia for “innovative testing.” R...
Anup Basu, Irene Cheng, Mun Prasad, Gautam Rao
SIGCSE
2008
ACM
365views Education» more  SIGCSE 2008»
13 years 9 months ago
Computer science olympiad: exploring computer science through competition
Generating interest in specialized areas of Computer Science (CS) is one of the goals of the department of Computer and Information Science at Spelman College as with most departm...
Iretta B. C. Kearse, Charles Hardnett
AVI
2010
13 years 10 months ago
Gameplay on a multitouch screen to foster learning about historical sites
The use of gameplay has been shown to be an excellent educational tool, especially if such games are supported by innovative and engaging technologies. This paper presents two new...
Carmelo Ardito, Maria Francesca Costabile, Rosa La...