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NETGAMES
2006
ACM
14 years 3 months ago
Meeting technology challenges of pervasive augmented reality games
Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...
MM
2005
ACM
118views Multimedia» more  MM 2005»
14 years 3 months ago
Supporting multi-party voice-over-IP services with peer-to-peer stream processing
Multi-party voice-over-IP (MVoIP) services provide economical and natural group communication mechanisms for many emerging applications such as on-line gaming, distance collaborat...
Xiaohui Gu, Zhen Wen, Philip S. Yu, Zon-Yin Shae
MOBICOM
2005
ACM
14 years 3 months ago
MoB: a mobile bazaar for wide-area wireless services
We introduce MoB, an infrastructure for collaborative wide-area wireless data services. MoB proposes to change the current model of data services in the following fundamental ways...
Rajiv Chakravorty, Sulabh Agarwal, Suman Banerjee,...
VRST
2005
ACM
14 years 3 months ago
A 2D-3D integrated environment for cooperative work
This paper proposes a novel tabletop display system for natural communication and flexible information sharing. The proposed system is specifically designed for integration of 2...
Kousuke Nakashima, Takashi Machida, Kiyoshi Kiyoka...
ISMIR
2005
Springer
152views Music» more  ISMIR 2005»
14 years 3 months ago
ATTA: Automatic Time-Span Tree Analyzer Based on Extended GTTM
This paper describes a music analyzing system called the automatic time-span tree analyzer (ATTA), which we have developed. The ATTA derives a time-span tree that assigns a hierar...
Masatoshi Hamanaka, Keiji Hirata, Satoshi Tojo