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» Perceptual Interfaces in Human Computer Interaction
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CHI
2010
ACM
13 years 9 months ago
Critical gameplay: software studies in computer gameplay
The computer game software with which we interact on a daily basis not only entertains us, it trains us into specific patterns. Critical Gameplay is a design practice which endeav...
Lindsay Grace
CHI
2004
ACM
14 years 8 months ago
Wideband displays: mitigating multiple monitor seams
Wideband displays fill our field of view, creating new opportunities to develop effective visual interfaces. Although multiple monitors are becoming an affordable way to create wi...
Jock D. Mackinlay, Jeffrey Heer
HCI
2009
13 years 5 months ago
Incorporating Cognitive Aspects in Digital Human Modeling
To build software which, at the press of a button, can tell you what cognition related hazards there are within an environment or a task, is probably well into the future if it is ...
Peter Thorvald, Dan Högberg, Keith Case
CHI
2010
ACM
14 years 1 months ago
Wearable-object-based interaction for a mobile audio device
In this paper, we explore the possibilities of providing miniaturized audio players with gesture control capabilities that are based on wearable objects. We selected thirteen wear...
KwanMyung Kim, Dongwoo Joo, Kun-Pyo Lee
ACMACE
2007
ACM
14 years 4 days ago
Purple crayon: from sketches to interactive environment
controls often required for gameplay hinder the potential for social interaction, especially in domestic settings. Purple Crayon, an interactive electronic entertainment environme...
Min Xin, Ehud Sharlin, Mario Costa Sousa, Saul Gre...