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» Perceptual Principles and Computer Graphics
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PRICAI
2010
Springer
13 years 5 months ago
Towards Artificial Systems: What Can We Learn from Human Perception?
Research in learning algorithms and sensor hardware has led to rapid advances in artificial systems over the past decade. However, their performance continues to fall short of the ...
Heinrich H. Bülthoff, Lewis L. Chuang
CGF
2008
156views more  CGF 2008»
13 years 7 months ago
Render2MPEG: A Perception-based Framework Towards Integrating Rendering and Video Compression
Currently 3D animation rendering and video compression are completely independent processes even if rendered frames are streamed on-the-fly within a client-server platform. In suc...
Robert Herzog, Shin-ichi Kinuwaki, Karol Myszkowsk...
CVPR
2010
IEEE
13 years 12 months ago
Person Re-Identification by Symmetry-Driven Accumulation of Local Features
In this paper, we present an appearance-based method for person re-identification. It consists in the extraction of features that model three complementary aspects of the human ap...
Michela Farenzena, Loris Bazzani, Alessandro Perin...
MICRO
1999
IEEE
138views Hardware» more  MICRO 1999»
13 years 11 months ago
Dynamic 3D Graphics Workload Characterization and the Architectural Implications
Although PC-class 3D graphics hardware has made significant strides in the last several years, the underlying architectural design principles are still generally considered as a b...
Tulika Mitra, Tzi-cker Chiueh
SIBGRAPI
2003
IEEE
14 years 23 days ago
A Non-Self-Intersection Douglas-Peucker Algorithm
The classical Douglas-Peucker line-simplification algorithm is recognized as the one that delivers the best perceptual representations of the original lines. It is used extensivel...
Shin-Ting Wu, Mercedes Rocío Gonzales M&aac...