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» Perceptual Principles and Computer Graphics
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SI3D
2006
ACM
14 years 1 months ago
Animating blendshape faces by cross-mapping motion capture data
Animating 3D faces to achieve compelling realism is a challenging task in the entertainment industry. Previously proposed face transfer approaches generally require a high-quality...
Zhigang Deng, Pei-Ying Chiang, Pamela Fox, Ulrich ...
APGV
2010
ACM
328views Visualization» more  APGV 2010»
13 years 9 months ago
Can I pass?: using affordances to measure perceived size in virtual environments
Perception of an accurate sense of the scale depicted in computer graphics is important for many applications. How to best characterize the accuracy of space perception in compute...
Michael Geuss, Jeanine Stefanucci, Sarah H. Creem-...
CGF
2008
105views more  CGF 2008»
13 years 7 months ago
Curvature-Domain Shape Processing
We propose a framework for 3D geometry processing that provides direct access to surface curvature to facilitate advanced shape editing, filtering, and synthesis algorithms. The c...
Michael Eigensatz, Robert W. Sumner, Mark Pauly
SIGGRAPH
2010
ACM
14 years 1 days ago
Toward evaluating material design interface paradigms for novice users
Material design is the process by which artists specify the reflectance properties of a surface, such as its diffuse color and specular roughness. We present a user study to eval...
William B. Kerr, Fabio Pellacini
SIGGRAPH
1995
ACM
13 years 11 months ago
Applications of irradiance tensors to the simulation of non-Lambertian phenomena
We present new techniques for computing illumination from non-diffuse luminaires and scattering from non-diffuse surfaces. The methods are based on new closed-form expressions d...
James Arvo