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» Perceptual Principles and Computer Graphics
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ICVS
1999
Springer
14 years 1 months ago
ADORE: Adaptive Object Recognition
Many modern computer vision systems are built by chaining together standard vision procedures, often in graphical programming environments such as Khoros, CVIPtools or IUE. Typical...
Bruce A. Draper, José Bins, Kyungim Baek
CGA
2008
13 years 9 months ago
Legible Simplification of Textured Urban Models
Mesh simplification and discrete levels of detail (LOD) are wellstudied areas of research in computer graphics. However, until recently, most of the developed algorithms have focu...
Remco Chang, Thomas Butkiewicz, Caroline Ziemkiewi...
SIGGRAPH
1993
ACM
14 years 26 days ago
Radioptimization: goal based rendering
This paper presents a method for designing the illumination in an environment using optimization techniques applied to a radiosity based image synthesis system. An optimization of...
John K. Kawai, James S. Painter, Michael F. Cohen
VISUALIZATION
2005
IEEE
14 years 2 months ago
Illuminated Lines Revisited
For the rendering of vector and tensor fields, several texturebased volumetric rendering methods were presented in recent years. While they have indisputable merits, the classica...
Ovidio Mallo, Ronald Peikert, Christian Sigg, Fili...
SI3D
1997
ACM
14 years 29 days ago
Two-Handed Direct Manipulation on the Responsive Workbench
We have built a system that allows users to naturally manipulate virtual 3D models with both hands on the Responsive Workbench, a tabletop VR device. Our design is largely based u...
Lawrence D. Cutler, Bernd Fröhlich, Pat Hanra...