Graphics and vision are approximate inverses of each other: ordinarily Graphics Processing Units (GPUs) are used to convert “numbers into pictures” (i.e. computer graphics). I...
In this paper we present a solution for efficient porting of sequential C++ applications on the Cell B.E. processor. We present our step-by-step approach, focusing on its general...
Ana Lucia Varbanescu, Henk J. Sips, Kenneth A. Ros...
Simulating chip-multiprocessor systems (CMP) can take a long time. For single-threaded workloads, earlier work has shown the utility of phase analysis, that is identification of r...
Jeffrey Namkung, Dohyung Kim, Rajesh K. Gupta, Igo...
In order to understand the complex physics of mother nature, physicist often use many approximations to understand one area of physics and then write a simulation to reduce these ...
Norbert Podhorszki, Scott Klasky, Qing Liu, Cipria...
The demands for high quality, real-time performance and multi-format video support in consumer multimedia products are ever increasing. In particular, the future multimedia systems...